25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

Why Virtual Reality Has a Bright Future in the eLearning World

Origin Learning

Since we are living in the era of technological revolution, it doesn’t come as a surprise that Virtual Reality (VR for short) has become the most popular buzzword in the eLearning domain. What’s Virtual Reality? The concept of virtual reality was first introduced in by Stanley G.

Virtual Duality

E-Learning Provocateur

Something struck me during this year’s Virtual Reality Working Out Loud Week. Billed as an event for “anyone who is working with or experimenting with virtual reality, whether that be at home, at school or at work”, this was the second time I had run it.

3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. Classes in 3D Worlds and About 3D Worlds. Last night I had the pleasure of traveling to Randy Hinrich’s Virtual World Certificate Class for 2012 in their Winter Thinkfest.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

have the ability deploy video, virtual role-plays, and. such as using technology to support structured. what we’re doing and share the technology. course, deliberate practice in the real-world. her new skills in the real-world, with her team.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.

Answering Some Virtual World Questions

Kapp Notes

The metrics or measurements we need to use in 3D virtual immersive environments must be the same we use in physical environments. We must tie virtual world training events to real world outcomes and that requires pre- and post-test measuring with a comparison to gage impact of the 3D virtual world intervention. We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must.

Virtual Worlds and Compliance

Kapp Notes

Here is an interesting move in the virtual world space. ProtonMedia and Kaplan EduNeering recently integrated their respective technologies to create a new way for life sciences organizations to meet regulatory and compliance regulations. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. 3D worlds virtual immersive environment

Making Virtual Learning Stick with Activity Debriefs

InSync Training

We’ve been using virtual classroom technologies for close to 20 years now. This webinar approach to content delivery is perhaps the most ineffective way to get information out to the world. Virtual Classroom - Instructional Design Modern Learning Modern LearnersUnfortunately, we are still holding on to a content model that insists the most important outcome is getting through all of the slides.

Move Beyond Learning to Applying: A Modern Management Development Program

have the ability deploy video, virtual role-plays, and. such as using technology to support structured. what we’re doing and share the technology. course, deliberate practice in the real-world. her new skills in the real-world, with her team.

The newest realities of the business world are Augmented & Virtual

pTotem blog

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. These technologies offer highly immersive experiences making them appropriate for engaging with the audience. What can these technologies do for your company?

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.

Avoiding Virtual World Mistakes

Kapp Notes

A group of avatars in a corporate virtual world wondering what is going on? Organizations seem to rush into virtual worlds with little planning or forethought and then wonder why their virtual world experience was a failure.

Implementing a Virtual World

Kapp Notes

Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Virtual Reality Could Help Develop Soft Skills

CLO Magazine

Virtual reality in its current form has been proved to work well in industries where special technical training is needed. But as this emerging technology becomes more ingrained in our lives, CLOs should consider how it can be used more broadly and strategically for employee development.

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Featured Posts Training engaging elearners engaging online learners virtual learner engagement

The Virtual LMS Administrator

Web Courseworks

However, there now is a new title to add to this diagram – The Anatomy of a Virtual LMS Administrator. What has become interesting about this role is that some associations are looking at the possibility of a virtual LMS Administrator.

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

OpenSim and virtual worlds

Moodle Journal

Apart from my work here at Bromley Colleg with Moodle and all that that involves, some time ago, I think it must be about 7 or 8 years now, I discovered 3DML and started to do some developing with buidling 3D worlds or Spots as they were called back then.

New Whitepaper Released: Collaboration in Virtual Worlds

Kapp Notes

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments. The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Just as flight simulator technology helps pilots avoid errors, retrace incorrect reactions and prepare for worst case scenarios, 3D virtual immersive environments serve a similar role in the life science industry.

3 uses of Virtual Reality in workplace education

E-Learning Provocateur

I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Virtual reality can substitute the real environment.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

ProtoMedia/Kaplan EduNeering Big Virtual World Announcement

Kapp Notes

ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its ProtoSphere virtual collaboration environment with ComplianceWire®, Kaplan EduNeering’s validated cloud-based learning management system. Kaplan EduNeering is one of the leading providers of technology-enabled compliance training in the market today. ProtonMedia Raises $4.5 Million in Series B Financing Led by Kaplan Ventures.

Kaplan 154

Instructional Design for Virtual Worlds

Experiencing eLearning

How does the instructional design process change when you’re working with virtual worlds and 3-D environments? For all the impressive visual and technical feats possible in virtual worlds, a foundation of good design is still critical.

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity. There may be some successful applications of a technology, but there are typically more failures. 3D worlds Games

Virtual Reality: A Real-World Hilton + SweetRush Project Case Study

eLearning Industry

Learn how to be a VR pioneer and get buy-in from senior leaders, and hear our lessons learned, related technology, processes, and resources. This post was first published on eLearning Industry

Leverage Virtual Classrooms For New-Age Learners

G-Cube

Most of the organizations have adopted virtual classroom facility to enable dispersed teams to attend training without the need to travel, developing flexible work arrangements with no barriers of time and distance. 3 Ways Innovations in Virtual Classrooms Help Fulfil Learners’ Needs.

Virtually there – VR AR World London

Rob Hubbard

I took a trip down to London recently for AR VR (Augmented Reality Virtual Reality) World. There were some interesting developments in haptic feedback – essentially ways to make it feel like you are touching a physical object in virtual reality. By Rob Hubbard, LAS Director.

Special Report – Hacking in the MR World

eLearning 24-7

I’m not concerned about hacking with Virtual Reality, nor with Augmented Reality. One places you in a virtual world and while hacking will come into existence, and the same with Augmented Reality, but the big elephant in the room that no one seems to notice is Mixed Reality. Mixed Reality is the future in the immersive experience world. Here’s A Real World Scenario. Mixed Reality combines the virtual world with the physical world.

Cost and Effect: Virtual Worlds and Training Budgets

Bottom-Line Performance

Virtual worlds do not fit into this particular trend. However, this does not mean that virtual worlds can’t be the most cost effective solution for a particular training project. Along with other complex simulations or learning games, virtual world learning solutions can be the most effective solution in a variety of situations. A l ot of business have explored sales training in virtual worlds.

Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds

The Coming Technology Training Gap

Your Training Edge

Technology is everywhere; taking the training and development industry to another level. In this article, I would be highlighting the recent technology training scenario, and determining if there is a gap. Outside the United Sates, the technology training gap is also a problem.

Webinar Recap: Virtual Events; Trends, Best Practices, and Pitfalls

Blue Sky eLearn

On June 28, 2017, we held a webinar with MedComms Networking and hosted a panel of speakers from different elearning and virtual event backgrounds. We spent an hour discussing virtual event trends, pitfalls, and best practices.

Virtual 3D World for Teacher Training

Kapp Notes

The West Virginia Department of Education (WVDE) launched an online resource for potential and current educators in West Virginia called Teach West Virginia and as part of the initiative, a 3D world is playing a key role in the process. According to the article West Virginia looks to Second Life As part of the program, they have developed a unique and groundbreaking virtual world on the internet’s largest 3D virtual community, Second Life.

Second Summer 2011?Learning in 3D” class explores another virtual world

Kapp Notes

The software provided a great opportunity for students to see a professional virtual world and to explore how it functioned. David speaks to students in the "Learning in 3D" class about virtual worlds. 3D worlds lrn3d virtual immersive environment

Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Aggressive and Targeted Integration with enterprisewide applications: Teleplace just announced that it is now fully integrated with MS SharePoint and now joins ProtoSphere as players looking to meld enterprise applications with virtual immersive environments. Market Research Media in its recent research report “Virtual Conference & Trade Show Market Forecast 2010-2015“.

Virtual Reality: It’s The Time To Take Your Business To The Next Level

G-Cube

From touchscreen mobile devices to real-world experiences, virtual reality has paved a new way of working and collaborating across the enterprise. Using Virtual Reality to Reshape Digital Landscape. Impact of Virtual Reality in E-Learning. e-Learning virtual reality

Another 3D Virtual World Shutting Down

Kapp Notes

There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. Tags: 3D worlds