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ELEARNING DEVELOPMENT: The Levels of eLearning

The Logical Blog by IconLogic

Level 1 eLearning could include voiceover audio, a quiz, and be enabled for tracking via SCORM and/or AICC LMSs. Level 3: Gamification or virtual worlds/fantasy games. If not virtual worlds or scenarios, this level of eLearning would include intense games that require complex advanced actions (Captivate) or triggers (Storyline).

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TikTok-inspired corporate training: A game-changer for employee engagement

TalentLMS

And it’s become a virtual treasure trove of enlightening content. Crafting a captivating hook In the fast-paced world of TikTok, the next video is just a “swipe-up” away. By connecting the corporate training content to real-world scenarios, you make the course relatable. Trainers need to notice this.

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Why Whiteboard Videos Rule in Education

fewStones

The rise of whiteboard videos is evident not only in physical classrooms but also in the virtual realm, where online education platforms have adopted this versatile medium. Accessibility in Online Education: In the realm of online education, whiteboard videos bridge the gap between virtual and physical learning.

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Six Key L&D Differentiators for the Pharmaceutical Training Landscape

Infopro Learning

Organizations that welcome these changes with open arms and can innovate and adapt their core operational model to an ever-changing world will likely survive. Employees must get continuous pharmaceutical training to develop industry-wide expertise and keep up with the fast-paced virtual world.

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The three elements of building learning environments for VR training content

STRIVR

Best-of-breed spatial design for VR training incorporates three elements that serve to put learners in a state of uninhibited, naturalistic engagement with the virtual experience. Presence in VR is the feeling the learner gets that she’s really there in the virtual environment. Preparing the scene. Social Presence.

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Free learning & development webinars for December 2023

Limestone Learning

With the increasing pace of digital change and an increasingly complex business world, this is no easy task. Engaging Virtual Training In today's rapidly evolving world of remote learning and virtual training, engaging participants and ensuring they actively absorb the material can be overwhelming. PT: Look Who's Talking!

Free 72
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The three elements of building learning environments for VR training content

STRIVR

Best-of-breed spatial design for VR training incorporates three elements that serve to put learners in a state of uninhibited, naturalistic engagement with the virtual experience. Presence in VR is the feeling the learner gets that she’s really there in the virtual environment. Preparing the scene. Social Presence.