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Top 15 Learning Management Systems mid-year 2014

eLearning 24-7

And now, I present my top 15 systems for 2014 as of mid-year (final 2014 rankings will be in December). 10 CM-Group Luminosity Reach - Very slick LMS with gamification, very modern UI and mobile capabilities. Strong in social, gamification is solid and multi-tenant are just a blissful. 15 to 11. #15 How you might ask?

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An Inside Peek to the State of the LMS Industry 2014 Report

eLearning 24-7

Implementation process, international clients (if yes, where are they located), roadmap for 2014, and for SaaS how often do they update and what is their downtime. Four features and whether or not they had it and if yes, what is included – Gamification, Mobile. and do they offer discounts for government, education, non-profit?

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E-Learning Jargon: What you might think it is.well…

eLearning 24-7

Gamification and Gaming. I am quite sure you have heard the term “gamification” It is everywhere you look, at trade shows, in publications, on various net sites. Gamification among other things involves gaming elements. The most well known vendor to use modules are Cornerstone OnDemand. The E-Learning World.

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The Latest LMS Insight

eLearning 24-7

Part of the confusion is the usage of the term “traditional”, whereas I think that people who use that term are focusing on vendors such as Cornerstone or Saba, for example, and assuming that all vendors are like them. Gamification Details. What Gamification Features would you like to see in a LMS? E-Learning 24/7.

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How Digital Learning Platforms Empower Students with Personalized Learning

MagicBox

Personalized learning was defined by a group of organizations funded by the Bill and Melinda Gates Foundation, back in 2014, as one that “… offers a tech-friendly vision of an individualized, data-heavy, mastery-based education system.” This is a new and exciting area that is opening up possibilities in learner engagement.

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How Digital Learning Platforms Empower Students with Personalized Learning

MagicBox

Personalized learning was defined by a group of organizations funded by the Bill and Melinda Gates Foundation, back in 2014, as one that “… offers a tech-friendly vision of an individualized, data-heavy, mastery-based education system.” This is a new and exciting area that is opening up possibilities in learner engagement.

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Top 50 LMS Mid Rankings Report – What you need to know

eLearning 24-7

Modern UI – front and back - Ties a bit to the top criteria point, but this is 2014, not 1999. Gamification – You have it or it is on your roadmap for 2014; what are the capabilities/components contained within your “gamification” feature. Cornerstone OnDemand. MyBigCampus. Blackboard.