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SHOULD WE REALLY GIVE LEARNERS CONTROL?

Learnnovators

Cut to the year 2001. We were crafting a functional onboarding program for new joiners of an insurance company. Afraid that the program was too long (it was!), Now, I’m no pro at reading and digesting scientific literature, and so I turned to one of the most prolific research translators of our industry – Will Thalheimer.

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Overcoming America’s Worker Shortage with Mentoring

Chronus

The labor force participation rate has been in decline for the past 20 years, down from an all-time high of 67% in March 2001. The right mentoring program can help your company retain workers, build a stronger management pipeline, upskill current employees and attract new hires in a tight job market. According to St.

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Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

We’ve seen the tech expand; what about the research? Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. Research on examples and worked examples -- where was learning better? (A) Does it work?

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

The last 50 years of ID Behaviorism (very simple, little bits) and Programmed Instruction. if you’re in Venice, you want to learn more about Venice) A brief history of Mobile Learning Clark Quinn – early definition of mobile learning in 2001 Europe has done more around mobile Commercial side starting to develop (e.g.,

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Stories and Memory, Games, LXD: ID Links 12/12/23

Experiencing eLearning

This post includes research on stories and memory, games for learning, scenario-based learning, a definition of LXD, and a few AI image tools. They acknowledge that the research is mixed, but overall found a “robust” result that stories were easier to understand and remember. This was created in Playground.

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The Real Truth about ROI – the Learning Performance Model

CrossKnowledge

BV: Academic proof for the value and business contributions of L&D has been found by the new CrossKnowledge powered research initiative the CrossKnowledge Learning Institute (CLI), in collaboration with the Maastricht University. Koys, 2001; Saks 2006; Tett & Meyer, 1993). Also Rose et al.

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Talent Development Reporting Principles Part 2: The Three Statements

OpenSesame

the VP of Sales believes the proposed learning program, properly conceived, designed, implemented, and reinforced, should contribute 30% of the 10% increase in sales [or 3% higher sales]). Level 3 (application) is strongly recommended for all important programs aligned to organizational goals. Effectiveness. Efficiency.

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