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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

Are you likely to interact with your computer as if you were social partners, as you would with your peers in a traditional classroom? In light of the latest findings in social and emotional neuroscience, it seems quite plausible. ” Emotional and social neuroscience on learning First, a word about neuroscience.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.

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Resources from CSTD Webinar

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. & Kim, Y.

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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. Learning in Immersive worlds: A review of game-based learning. For a Better World: Digital Game and the Social Change Sector.

Games 280
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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. Learning in Immersive worlds: A review of game-based learning. For a Better World: Digital Game and the Social Change Sector.

Games 280
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Udemy Course Creator Frank Kane Shares How He Got Over 600,000 Students and 2 Million Dollars

LifterLMS

His experience serves as inspiration for other entrepreneurs looking to enter the world of online education and create their own successful courses. So all told, like we said, 600,000 students around the world just on Udemy and uh About 2.7 200 dollar courses than you know, $2005 courses or whatever works out to. Marketing.

Course 110
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e-Clippings (Learning As Art): GDC Update 4: A Basket of Stuff

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 3: Serious Game Engine Panel | Main | GDC Update 5: Player Generated Content in Casual Games » February 19, 2008 GDC Update 4: A Basket of Stuff www.life20.net Facebook and the new Web of Social Gaming.so Well sign up and find me.