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Remote Instructional Design Jobs

Experiencing eLearning

In total, I’ve been working remotely since 2006. These are organizations who are used to having instructors work virtually, so they have the infrastructure in place already. I know my list is fairly US-centric; I’m just not at all familiar with what else is out there in the world. Higher education.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. A study by Ersner-Hershfield et al.

ASTD 228
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Top 100 Learning Game Resources

Upside Learning

It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008. mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008. 36 Learning Games to Change the World.

Games 280
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Top 100 Learning Game Resources

Upside Learning

It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008. Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008. mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008. 36 Learning Games to Change the World.

Games 280
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#ASTDTK14 Slides and Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. A study by Ersner-Hershfield et al.

Slides 203
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. & Kim, Y. & Bailenson, J.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

ASTD 228