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Cammy Beans Learning Visions: Learning Visions

Learning Visions

I started blogging in earnest in February 2006. Wendy Wickham This work by Cammy Bean is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License. I am now the VP of Learning Design for Kineo. A lot of really smart people were talking about some really interesting things and I wanted in!

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Trends in Learning: What’s Latest!

Origin Learning

By comparison, a previous Accenture survey found that only 21 percent of US workers said they received company-provided formal training between 2006 and 2011. Make your training content succinct, entertaining, mobile and self-directed.” BYOD is another hot trend that is here to stay. 2. Elearning and smarter LMSs.

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#40years of educational technology: Social media

Learning with e's

Around the turn of the century we all began to be aware of a surge in the use of the Web for creating content. By 2006 several social networking sites were enjoying surges in popularity, including MySpace, Bebo and of course, Facebook. 2006 was also the year Twitter was launched. Unported License.

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The survival of higher education (2): Changing times

Learning with e's

It is literally the ‘ architecture of participation ’ (O''Reilly, 2004; Barsky and Purdon, 2006) and demands active engagement as a natural facet of its character (Kamel Boulos and Wheeler, 2007). Unported License. Continued tomorrow References Barsky, E. and Purdon, M. Introducing Web 2.0: Kamel Boulos, M. Maramba, I. and Wheeler, S.

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Introducing the LMS Almanac: Corporate Edition 2016

Talented Learning

In 2006, LMS vendors had very similar functional capabilities, license models, implementation timelines and marketing. If LMS buyers were troubled by the puzzle of choosing from 30 potential LMS vendors in 2006, they are flummoxed in 2016 by a challenge that is 20x more difficult. Take a Peek at the LMS Almanac ?

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Work in progress

Learning with e's

A key feature of social media is its open architecture, because it allows all members of a community to easily modify, extend or delete content. Nothing is permanent, content is iterative and everything is a work in progress. 2006) Blogs, wikis, podcasts and other powerful web tools for classrooms. Unported License.

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Gamification of Learning and Training

Kapp Notes

Game mechanics, scoring, points, time elements, pattern seeking, item matching, content ratings are quickly working their way into almost every element of life. In 2006, Google created a game to help it tag pictures and photos on the web. One huge proponent of the movement is Jesse Schell, a professor at Carnegie Mellon University.