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Vegas Workshop Resources

Kapp Notes

Here are the resources and slides from my workshop presentation in Las Vegas. Introduction Materials for Gamification Workshop from Karl Kapp. Motivation slides from Workshop from Karl Kapp. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Day One: Here are the introductory slides.

Resources 155
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Pictures from the Gamification Workshop. One page design for a learning game created during the workshop. Three workshop attendees hard are work on their game design.

DevLearn 242
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ASTD ICE Slides

Kapp Notes

Sharon Boller, Steve Boller and Leanne Batchelder from Bottom Line Performance co-presented a workshop on game design and here are the slides and some other resources related to the workshop which you may find helpful. The workshop is called “Play to Learn.” Learning Game Design Workshop from Karl Kapp.

ASTD 175
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Reference : Fox, J. &

ASTD 228
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

Also, here are some links that provide some additional information about what we discussed in the workshop. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Reference : Fox, J. &

Resources 165
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here is some information on thinking like a game designer. Reference : Fox, J. &

Slides 203