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2008 2009

Tony Karrer

It's always interesting to look back at the past year - 2008, think about what has changed for me during the year, and think about what that means for the next year - 2009. To do my review, I first looked at what I was writing about and what people were reading on my blog in 2008. June 1, 2008 was when Work Literacy Launched.

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Simulated Experience is the New Baseball Practice

Attensi

Explore how this innovative approach is transforming traditional teaching methods for enhanced skill development and engagement. Take the economic crash of 2008, as an example. With traditional learning methods, the consequence of poor training is often not seen until a quarter closes, or worse, until year end reviews.

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Top 100 eLearning Items

Tony Karrer

Introducing The Conversation Prism eLearning Trends 2007 and 2008 TechCrunch White Label Social Networking Platforms Chart How to Insert YouTube Videos in PowerPoint Presentations LinkedIn Tips and Tweaks: Do More with your LinkedIn Account Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Corporate Policies on Web 2.0

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Going Long on Shorter Learning

CLO Magazine

This was 2008. Within a month, 1,000 people had paid $10 each to download his mobile learning app. Amazon personalizes their shopping experience based on past purchases and what they browse, the information they receive comes through a personalized feed via Facebook and Netflix offers tailored entertainment choices.

Grovo 76
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The Future of Game-based Learning

Growth Engineering

You might have seen it in your Facebook feed back then… if Facebook had been invented! As of 2016, a significant body of research exists that shows how effective game-based learning can be compared to other methods. Game based learning Becomes the Standard Training Method. Game-Based Learning Shifts Towards Mobile.

Games 40
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Application of Gamification in FMCG Industry

Ed App

since 2008. And as part of the customer engagement strategy, FMCG players have adopted methods to entertain potential buyers with insight such as loyalty benefits and versatility of product that would prompt buyers to upgrade their products and result in higher sales. Gamification, the answer to training programs for retail employees.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Solar power for your small and big mobile devices! Although the document focuses on mobile learning for children, you can easily deduct the benefits for all learner groups. from 2008 to 2013 for learning technology products and services. Book: Mobile Communication Studies, edited by James E. ah, what bliss!