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Connected pedagogy: Social networks

Learning with e's

Global social networks such as Facebook, LinkedIn and Twitter support various forms of communication and sharing actions that were previously unavailable. Many writers have highlighted the power of the global digital tribe , particularly the way groups tend to solve problems more effectively than individual experts (Surowiecki, 2009).

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Games should be embedded in instructional programs that include debriefing and feedback so the students understand what happened in the game and how these events support the instructional objectives. Games need to include instructional support. Wouter, 2013, Ke 2009, Hays,2005). Effective Electronic Gaming in Education (Vol.

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Collaboration - Knowledge Management - Expert - Hot List

Tony Karrer

eLearning Learning Hot List - May 29, 2009 to June 5, 2009 Top Posts The following are the top posts from featured sources based on social signals. eLearning Technology , June 3, 2009 Should you Care about Google Wave? 4 Simple Tips for Recording High-Quality Audio , June 2, 2009 Does Google Wave Mean the End of the LMS?

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Performance - Collaboration - Social Network Analysis - eLearning Hot List

Tony Karrer

eLearning Learning Hot List June 1, 2009 to June 12, 2009 Top Posts The following are the top posts from featured sources based on social signals. World Part 2 - Social Enterprise Blog , June 6, 2009 Should you Care about Google Wave?

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Google Wave - Twitter - eLearning Learning Best of October 2009

eLearning Learning Posts

October 2009. Online Games for Teaching Business Concepts and Ideas - Kapp Notes , October 16, 2009. Learner Personas for eLearning - The eLearning Coach , October 5, 2009. Rapid Learning Management Systems - eLearning Technology , October 20, 2009. Twitter for learning - Sticky Learning , October 25, 2009.

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Shock of the new

Learning with e's

In the first phase, known as survival , teachers struggle to define what they wish to achieve with the new technology, and attempt to learn how to use it effectively to support pedagogy. The third phase, impact , is evaluative, and requires users to apraise the extent to which the technology is being effective.

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What are the 5 latest elearning trends? The word on the street at #LT20

Saffron Interactive

They use this data to create more effective product and investment strategies, and for increasing revenue. That’s why we help clients periodically measure the effectiveness of the training after the program rollout. Point of need/ performance support tools. The ‘20s, roaring or otherwise, are set to be the decade of data.

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