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Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. It’s hard to have missed the rise of gamification in the learning industry over the past few years. There’s even an Education Edition of Minecraft.

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On Fire in 2013 – What’s going to be hot in e-learning

eLearning 24-7

Whether you want to call them human image characters, avatars or actors, they are going to be the new “hot” in 2013. In 2012 it has been all about collaborative/peer review with authoring products, and it still will be in 2013, but the avatars/actors with/without backgrounds are going to be in “fuego” Where can it go?

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Microsoft Launches ELearning Add-On

LearnDash

The global success of Articulate is well known in the elearning field, and it appears that Microsoft would like to steal a bit of market share as well! Their success led them to follow-up with a new version in 2013, as well as a proprietary offering in Articulate Storyline (originally launched in 2012). Sound familiar?

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The Gamification of Corporate Training

Association eLearning

In collaborative games, players work in collaborative teams to share knowledge, make decisions and compete against other teams. According to a 2013 Gartner report 70% of business transformation efforts fail due to lack of engagement. Embedded gaming strategies can include drag-n-drop, sequencing, matching, trivia, etc.

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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

According to one study, 55% of teachers use games in the classroom on a weekly basis (“Teachers Surveyed” 2013). Games also give the player a sense of mastery. It shows that failure can be overcome, it forces the player to think differently than their original approach and causes reflection on the experience.

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BLP Wins 2015 Horizon Awards for Knowledge Guru Mobile and Custom Game-Based Solution

Knowledge Guru

These award-winning solutions build on BLP’s recent success in the Horizon awards: BLP has now won six Horizon Awards since 2013, including two awards for the Knowledge Guru platform. Players must “blast” the bad passwords while letting the good passwords pass by. employees learn how to create secure passwords.

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International partnership: Coorpacademy will distribute Cegos e-learning solutions in Europe [Press Release]

Coorpacademy

Founded in 2013, Coorpacademy is a European EdTech startup specialized in innovative, scalable corporate digital learning solutions. With its international culture and French origins, the Cegos Group is both a keen observer and a dedicated player in the world of work and business. Coorpacademy is part of the EdTech France association.

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