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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Gamification. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 During these discussions I asked, “what aspects or features are you looking for in an LMS?

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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2015 Year End Review

Association eLearning

In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). Knowledge Direct 7 goes beyond traditional LMS functionality to provide advanced customization and configuration flexibility.

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2015 Year End Review

Association eLearning

In 2015 we released the Knowledge Direct 7 Beta. The Knowledge Direct 7 learning management platform, is a major upgrade of the company’s flagship learning management system (LMS). Knowledge Direct 7 goes beyond traditional LMS functionality to provide advanced customization and configuration flexibility.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. growing to $11.10 billion USD from a mere $1.65

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eLearning Trends of 2016

Association eLearning

As the year ends, we look back at three eLearning trends of 2016. eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification.

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7 Top Learning Trends for 2016

Axonify

Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Trend #2: Gamification. Gamification will remain a top learning trend in 2016. Trend #1: Big Data and Learner Analytics.

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