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20 real-world examples of Augmented Reality

E-Learning Provocateur

The 2019 instalment of Virtual Reality Working Out Loud Week kicks off next month. For a couple of previous VR WOL Weeks I’ve collated lists of the examples that the participants unearthed – see 20 real-world examples of Virtual Reality and 25 more real-world examples of Virtual Reality.

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5 Reasons to Use Augmented Reality in Education

Kitaboo

Augmented Reality (AR) is gradually becoming an integral component of educational strategies. The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. Makes learning more engaging Augmented Reality makes learning appealing for students by providing a context.

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10 Digital Learning trends for 2019

Healthy Work Insights

This challenge is also impacting the way we manage digital learning and is shaping new trends for 2019 and after. That is why we will see a strong increase of microdegrees and certificates in 2019. Augmented reality starts to be implemented. The rise of Learning Experience Platforms (LXP). More moocs, but new open models.

Trends 76
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Why Gamification Is the Future of Customer Engagement in Retail?

Hurix Digital

billion in 2019 and is expected to grow at a CAGR of 24.8% Uses Augmented Reality for Engaging Customers A trending technical development that has made a significant impact on the success of gamification in the retail sector is augmented reality (AR). to reach USD 37.00

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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. Blended learning approaches and authoring tools are integral to creating customized content that caters to varied learning needs, enabling effective employee training.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

Adobe, with its open architecture and developer-friendly ecosystem, facilitates this seamless integration and customization journey. Adobe Customer Experience Management (CXM) is a strategic approach that integrates various aspects of marketing, sales, and service to create seamless and personalized customer interactions.

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Are Learning Experience Platforms the Next LMS?

LearnDash

New content types and social integration. New learners tend to expect more advanced content types, including podcasts and social media integration. As for social media, integrating these with your current LMS doesn’t have to involve much more than a link to your social profiles. AI, VR, and augmented reality experiences.

Platform 156