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2019 eLearning Predictions – Hype Curve

Web Courseworks

We then wrote a program that hits Twitter’s REST API to pull as many tweets as we could from those accounts. To predict where a word is headed in 2019, we used its slope. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A word with a max hype above 12.5%

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3 Learning Management Trends Coming in 2019

KnowledgeCity

From virtual reality to a renewed focus on competencies, check out these learning management trends for 2019. 3 Learning Management Trends to Watch in 2019. In 2019, expect to see many organizations continuing the drive toward personalized training. New realities emerge. Strategic competencies. The result?

Trends 67
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Online Learning Materials: Enhance Your eLearning Strategy

Kitaboo

The global eLearning market was valued at $200 billion in 2019 and is expected to reach the $400 billion milestone by 2026. They are pivotal in reducing training times compared to traditional learning underlining the efficiency and flexibility of digital training programs.

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Taking your training program digital? Ask these 3 questions

CLO Magazine

When you choose to put a training program online, the technology you choose to buy is one of the most important considerations. According to WestMonroe’s 2019 report, “ The Upskilling Crisis: Effectively Enabling and Retraining Employees for the Future ,” 70 percent of companies introduced a new technology in the past year.

Digital 92
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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

billion in 2019 and is expected to grow at a CAGR of 24.8% From incorporating game-like elements into loyalty programs to developing interactive apps, Adobe’s platform becomes a dynamic space for businesses to connect with their audience. Gamification The global gamification market was estimated at USD 6.33 to reach USD 37.00

Adobe 52
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Are Learning Experience Platforms the Next LMS?

LearnDash

Versatile micro learning program options. Forums and chatrooms are important for putting learners in charge of their learning experience, and game-like elements such as a badge system or leaderboard might be harder to implement if they’re not built-in features of your LMS. AI, VR, and augmented reality experiences.

Platform 155
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Free L&D webinars for March 2019

Limestone Learning

Friday, March 1, 2019, 11AM – 12PM PT : Becoming Leadership Fit: Techniques to Build Your Leadership Strength, Flexibility, and Impact (Free for ATD members) Being leadership fit is about operating at your personal best—for you and those you lead. If we don’t stay nimble, new ideas, tools and practices will hurtle by us like February did.