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Virtually Amazing: What to Know about Augmented Reality (AR) for eLearning

eLearningMind

If augmented reality (AR) was a once prediction of a few futurists, that’s not the case anymore. So today, we’ll talk about augmented reality in eLearning. What Is Augmented Reality? To give you an example of interactive learning with augmented reality, picture a textbook.

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The New eLearning Ecosystem in 2024: ChatGPT, Chatbots, and Beyond

Infopro Learning

These AI-driven tools are changing how we access information, engage with content, and interact with trainers. As the adoption of eLearning continues to grow, ChatGPT and chatbots are expected to become even more sophisticated and efficient in 2024. Gamification: Gamification is a potent tool in corporate eLearning.

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Interactive Learning Experiences: Gamification in Educational Content

Kitaboo

Gamification is changing education for the better, and it’s not just a trend – it’s a smart move. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. With points, levels, challenges, and rewards, gamification makes learning fun and immersive. Table of Contents: I.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated. Adopting Augmented Reality (AR) and Virtual Reality (VR) technologies: AR and VR technologies can potentially revolutionize the BFSI industry.

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Looking at the Role of AR & VR in the Publishing Industry

Hurix Digital

Two cutting-edge technologies revolutionizing publishing are augmented reality (AR) and virtual reality (VR). This blog outlines the function of augmented reality (AR) and virtual reality (VR) in the publishing sector, as well as their advantages and possibilities for improving reader engagement and digital storytelling.

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The Future of CX: Embracing Emerging Technologies with Adobe to Stay Ahead of the Curve

Hurix Digital

In this article, we’ll take a look into the potential of Adobe’s offerings, exploring how these tools, coupled with emerging technologies like artificial intelligence (AI), blockchain, and AR and VR technology, are shaping the future of CX to keep businesses ahead of the curve. to reach USD 37.00

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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

Notably, industries like Computer and IT, Marketing, and Medical and Health lead in remote work adoption, with Accounting and Finance swiftly catching up. The takeaway is clear: remote work is solidifying as a permanent feature, adopted by diverse fields. Reportedly, 16% of U.S. companies already operate fully remotely. And guess what?