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Addressing On-Demand Learning and Performance Needs #LCBQ | Social.

Dashe & Thomson

The questions prompt quite a lively and interesting discussion among online community members. The Learning Circuits Big Question for May is: How do we need to change in what we do in order to address learning/performance needs that are on-demand? OK, so this is not about the easy questions.

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Free learning & development webinars for January 2024

Limestone Learning

PT: Shut Tight or an Open Door: Is Your AI Utilization Secure? The big question is: Are you leaving your business open to vulnerabilities? Join Mike Hruska, CEO of Problem Solutions, as he addresses one of the most pressing questions in today’s digital landscape — is AI truly secure?

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e-Clippings (Learning As Art): "Object-Centered Sociality" or What is Really at the Heart of Social Networks

Mark Oehlert

Now I saw this post in the Adaptive Path blog like a week or two ago; " The Shelf Life of Social Networks." " The post seems to be asking about why there seems to be a rise and fall to social networks and should we worry about that or just go along with it.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Your integrity for a.t-shirt? Main | Help Firefox 3 Set a Guiness World Record!! Set up accounts at Facebook, LinkedIn, Flickr, Dopplr and Twitter. An arts degree is now perhaps the hottestcredential in the world of business."

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

We asked participants the following questions: 1. What challenges do you expect 2008 to bring for the virtual worlds industry? Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What are your top 3 trend predictions for 2008? What business goals have you set for 2008?

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « The Ecology of Games: Connecting Youth, Games, and Learning (ed. I close by inviting instructors,students, researchers, textbook authors, publishers, game developersand others to join in a collaboration to make this vision a (virtual)reality."