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NJEdge.net Storytelling and Gamification Workshop Resources

Kapp Notes

Here are slides, links notes and other items of interest related to my presentation at NJEdge.net Gamification Conference. Here are instructions for using Poll Everywhere to create an interactive story. What is Gamification? 10 Best Practices for Implementing Gamification. The Gamification of Sales Force Training.

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5 Ways a business LMS supports learner engagement

Matrix

Let’s take polls as an example. It’s wise to use polls for information repetition and retention and to gather feedback from learners. Furthermore, polls can gather feedback from managers, team leaders, and coaches. It’s no secret that gamification elements are winners when it comes to learning, online or in person.

LMS 96
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Friday Find Finds — Evidence-based Training Lessons, Signal vs Noise, Persuasive Copywriting

Mike Taylor

The Difference Between Gamification & Incentivization. If only we could sort what matters from what doesn’t.The good news is that you can train your brain to evaluate the quality of information with Richard Feynman’s 7 “Tricks” for Evaluating Information. Get Acquainted lets you make free chatbot polls fast. Watch Video.

Lesson 97
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How Secondary Education Publishing is Evolving in the Digital Age

Kitaboo

Production of Interactive eBooks Incorporation of Multimedia Content Incorporation of Gamification Elements Provision of a Wider, Interactive Range of Assessments Increasing Focus Towards Accessibility Increasing Role of AI Incorporation of VR and AR Elements Rise of Subscription-based Learning Models II. Table of Contents: I.

Digital 52
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10 Tools to Boost Knowledge Retention

Ed App

To prevent cognitive overload among learners – where the brain is forced to digest bulks of information – this platform applies microlearning into its lessons. But it doesn’t end there – EdApp combines microlearning with a gamification strategy to make learning more fun and engaging. Gamification. Brain Boost. Cost: Free.

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Keynote Resources from #LUC2017

Kapp Notes

Research indicates that our brains grow when we make a mistake because it is a time of struggle. Our brains react with greater electrical activity when we make a mistake than when we are correct. Also see Create Autonomy in Gamification and Other Learning Environments. Gamification of Learning by Karl Kapp.

Resources 114
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Navigating the Digital Landscape: The Importance of Learning Technology

Kitaboo

Enhances the Learning Experience Learning technology introduces interesting features in education, such as multimedia and gamification. Furthermore, teachers can integrate gamification elements such as points, badges, and leaderboard scores to infuse excitement and enjoyment into the learning process.