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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings?

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. To be effective the game must make work seem like play.

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A Learning Impact Process

Upside Learning

There may be times we need to change the behavior and aren’t measuring whether the behavior is impacting the business, or we just want to know learners are able to do new things at the end of the training. To be very clear, in many situations, we may well be needing to have an impact on other factors than performance.

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Measuring Project Success: Thoughts for the Training Professional.

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. As a business owner, I often feel overwhelmed by the number of tasks in front of me. Rob Mueller: Great post on using games as a training device. Download the whitepaper » Blog this!

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

Reaction: The most important point is whether the training had an impact: according to Cathy, “70% of the players said that they were looking forward to discussing the game in class the next day, and instructors reported that the activity ‘prompted the majority of the discussion’ and encouraged soldiers to share their own experiences.”

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

Reaction: The most important point is whether the training had an impact: according to Cathy, “70% of the players said that they were looking forward to discussing the game in class the next day, and instructors reported that the activity ‘prompted the majority of the discussion’ and encouraged soldiers to share their own experiences.”

Module 100
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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Those of you that enjoyed the non-stop college basketball action, whether at home, at the games, or in Vegas, are trudging back to your offices. After a game is complete, the coach will break down the film, showing players what they did right and wrong. From here, the coaching staff will lay out a game plan. It is amazing ho.