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Coding Adventures: Introducing Programming Concepts through Game-Based Learning in K12

Hurix Digital

This is where game-based learning, a powerful approach to K12 education , comes in. It harnesses the inherent love for play present in millions. This inherent connection makes gamification in education a perfect fit for introducing programming concepts naturally and engagingly for students. Also Read: Gamification 2.0:

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Here are the slides from my short presentation in the Expo. DevLearn presentation on Future of Learning from Karl Kapp. Here are my slides from my presentation. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Reference : Fox, J. &

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How Can You Develop Learning Programs That Are Accessible to Higher-Ed Institutions?

Hurix Digital

Do you aspire to craft engaging and educational learning programs that reach every corner of your institution? In the digital age, online learning accessibility is not just an optional luxury but a crucial part of inclusive education. Let’s champion an inclusive course design!

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#ASTDNY Presentation Resources

Kapp Notes

Had a great time last night presenting to the New York ASTD chapter, great folks and great dinner afterwards…made it home by mid-night so that was a nice unexpected treat. Here are the slides from the presentation. Here is some content and references from the presentation. Standing with ASTDNY banner. & Bailenson, J.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. ASTD TK 2013 has been a great time. Here are some related resources that you may find of value.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

The presentation was a great deal of fun. We played “Fact or Fishy” Here is a copy of my slides from the presentation. Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Enspire Learning. The river cruise was a lot of fun and educational.

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Getting Learners to Collaborate in a Virtual Learning Environment

ScholarLMS

Traditional learning environments serve as natural hubs of social or collaborative learning. Even if there are no explicit group activities planned as part of the academic curriculum, being physically present at a given place and time to attend regular classes offers ample scope for students to learn and grow together.