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Video Games and Motivation

B Online Learning

Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Research into video game play has tended to focus on either the positive […]. This makes it an intrinsically motivating activity.

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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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Gamification or Game-Based Learning? What’s the Difference?

Association eLearning

Gamification and game-based learning (sometimes abbreviated GBL) are both hot topics and the terms are often used interchangeably. Hopefully this will help: gamification is icing and GBL is cake. Gamification, “Icing”. Gamification is primarily used to motivate learners. Game-Based Learning, “A New Cake”.

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Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. All of the top games made with Twine on the hosting platform itch.io. Storytelling and CYOA books.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

Are you using gamification as part of your L&D strategy? According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark? Don't miss how to make your training stick!

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The Role of Gamification in Enhancing Instructional Design

eLearning Company

Introduction to Gamification and Instructional Design Gamification, a term that is gaining significant traction in various sectors, primarily refers to the application of game-design elements in non-gaming contexts.

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Games vs gamification

Technology Enhanced Learning Blog

Lately, I’ve had the need to clarify, in my own mind, the difference between ‘game’ and ‘gamification’ (or ‘gamified learning’). Games are standalone activities designed for entertainment, enjoyment and fun. Games are their own contained experience focused on enjoyment.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

In this fireside chat, leading L&D experts Stephen Baer and Luke Talbot will discuss the exciting technological advancements in eLearning, as well as: Immersive learning: Game-based, VR, and AR. Tips for virtual instruction engagement. Video coaching programs. Storytelling design.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.