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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations.

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All About Andragogy: Adult Learning Theory

Trivantis

When you’re designing e-Learning for adults, you want to make the whole learning experience fit their needs. The Adult Learning Theory—also known as andragogy—is perfect for this. According to Knowles, andragogy has 4 basic assumptions to it: Adults appreciate self-directed learning. Like this post?

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eLearning Glossary Part 2: More Commonly Used Terms

Association eLearning

In the first phase, analysis, the problem is defined, the learning goals are established, and the learners preexisting skills are identified. The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection.

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Applying Social Learning Theory to eLearning

LearnUpon

Albert Bandura’s social learning theory hypothesizes that we learn by observing and modeling the behavior of others. This theory has been pivotal in understanding how we learn, and how to create the best environment for learning to occur in. Bandura’s social learning theory.

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How Do I Increase My Learners’ Motivation With Gamification?

Cinecraft

Gamification: One Tool In Your ID Toolbox. With the growing popularity of gamification, many Instructional Designers just add points or badges to their courses with the hope of motivating their learners. What Is Gamification? Gamification Motivates Learners Toward Desired Behaviors. Gamification Helps Learning Stick.

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Evolving Minds: The Psychology Behind Effective eLearning

HexaLearn

Building On Learning Theories Learning theories serve as guiding stars in eLearning. They enlighten us on how people learn best and these insights significantly mold the design of online courses. Behaviorism And Gamification Gamification takes this concept to the next level.

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“Gamification” May be an Overused Buzzword, But Are We Using it Correctly?

Mindflash

Gamification concepts have been employed since the 1960’s, 1970’s or 1980’s, depending on whom you talk to and how you define the term. Others claim that gamification has been in use since 1912, when Cracker Jack® boxes began to include prizes. But do we use the word “gamification” correctly? So, what is gamification?