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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

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An All-In-One Resource for All Things xAPI

eLearningMind

The server takes your order and communicates it to the kitchen staff, who prepares your order and passes it back to the server, who then serves it to you. The server communicates the tab to the cashier, who prepares your bill and passes it to the server, who presents your bill to you and receives payment.

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How to build an online course website from scratch and questions to answer before that

Elligense

Moreover, such a website requires a specific server and database setup. Moreover, with a growing number of students, you can to expand the servers’ capacity. If something in the code or on the server goes wrong, you have to have a development team ready to fix it immediately. Mostly, cloud solutions like AWS or GCP are used.

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Gamification Blog Book Tour: Week Five Stops and Week Four Recap

Kapp Notes

We had a very interesting stop with Mike Qaissaunee’s post Gamification of Learning and Instruction. Mike gave the perspective of a technology educator and someone who is not an instructional designer and explained how gamification impacts him and the difficulties associated with gamification when your teaching load is heavy.

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Moodle LMS: Empowering Eco-conscious Learning for a Better World

Yatharthriti

The Green Revolution: Sustainable Hosting and Energy Efficiency Underneath the digital realm lies the foundation for sustainability: hosting servers powered by renewable energy sources. With energy-efficient coding practices and server optimization, they go the extra mile to minimize the environmental impact.

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Gamification Blog Book Tour: Week Five Stops and Week Four Recap

Kapp Notes

Today’s stop is Gamification Happenings. It is the Pinterest page for the book and all things gamification. May 17: Gamification Happenings at Pinerest. We had a very interesting stop with Mike Qaissaunee’s post Gamification of Learning and Instruction. Stops for Week Five. Stops for Week Five.

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A Complete Guide to Choose the Best SaaS LMS

Paradiso Solutions

Self-hosted Learning Management Systems (LMS) A self-hosted LMS is like having your educational platform on your company’s servers. The provider manages the platform on their servers, making it hassle-free. It features gamification, social learning, personalized paths, and customizable, AI-driven learning.

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