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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace.

Games 272
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

How do you teach them new information about products, safety or company policy? One reason we speculate that both engagement and participation are higher when employees play games is because playing the games puts the players into a state of ‘flow’. References: Cahill, L., & McGaugh, J. Csikszentmihalyi, M.

Games 165
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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. The first experiment demonstrated that playing the “Darfur is Dying” game and resulted in greater willingness to help the Darfurian people than reading a text conveying the same information.

Behavior 257
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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

Next Button: Useful The next button (and the player controls) are simple interaction tools that help people control pace. But they might also include player controls (stop, play, go forward, rewind) as they have a similar purpose. That article offers more information about when learners should have more control and when they shouldn't.

Research 113
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Our Favorite Things About Mobile Learning

TOPYX LMS

Mobile learning refers to the delivery of learning through a personal mobile device (tablet, smartphone, laptop, mp3 player, etc.) It is informal yet effective – Did you know that up to 90 percent of what humans learn is learned informally? The tools encourage informal learning and promote knowledge retention.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

The vast frozen wilderness faces the player as she learns about heat flow formula. Instructional support to help learners understand how to use the game increases the instruction effectiveness of the gaming experience by allowing learners to focus on the instructional information rather than the requirements of the game. discussion.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. This can be explained by the fact that it is easier for students to figuratively ‘compartmentalize’ the information from the avatar when it was delivered by two distinct sources. Reference: Baylor, A. International Journal of Artificial Intelligence in Education, 15(1), 95-115.

DevLearn 242