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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

Plus, it also intersects nicely with our superiority and cultural biases about people with limited access to technology – the product of internalizing value judgments from the same hegemonic culture. And if training were to mirror and feed into such a disharmonious, disastrous culture, it would be a real tragedy and disservice.

Solution 130
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Generational Differences in the Workplace: A 2022 Guide

KnowledgeCity

There are five generations in today’s workforce: Generation Z: born between 2001 and 2020 Millennials: born between 1981 and 2000 Generation X: born between 1965 and 1980 Baby Boomers: born between 1946 and 1964 Silent Generation: born between 1925 and 1945. Stereotyping. As a result, stereotypes are common.

Guide 52
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Emotional Business

Jay Cross

It’s now a positive field rather than the “nuts and sluts” attitude I studied at Princeton in the 60s. Corporate cultures want to knock off people’s rough edges. It’s the make or break discipline of social business. Business has shunned psychology for too long. Dangerous coddling. They would be wrong.

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Top 4 Problems with Diversity Training and How to Fix Them

KnowledgeCity

Most people immediately think of coworkers who have different ethnic, gender, and cultural orientations, or those with physical or mental disabilities. It can foster a worse attitude toward diversity. One of the problems might be your understanding of the definition of diversity. Implement diverse hiring practices.

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Games To Gamification

Learnnovators

Archaeological evidence shows that games and sports were an integral part of all ancient cultures. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. It can change attitudes from ‘I have to’ to ‘I want to’. Games, on the other hand, can be physical or mental.

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GAMES TO GAMIFICATION

Learnnovators

All sports are games, but not all games are sports.Archaeological evidence shows that games and sports were an integral part of all ancient cultures. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. It can change attitudes from ‘I have to’ to ‘I want to’. References: [link].

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The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

However, if the requirement is to engender attitude and culture change, then bringing people into a face-to-face event is one of the most effective and best ways to achieve successful outcomes. The way in which the 70:20:10 model is communicated will depend on individual organisational cultures.