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Learner Resources in the Digital Age

BrainCert

Open Educational Resources (OERs): Open Educational Resources are freely accessible educational materials that can be used for teaching, learning, research, and more. Virtual Reality (VR) and Augmented Reality (AR): As technology advances, VR and AR are making inroads into education.

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Understanding the Importance of Educational Content Licensing for Schools and Institutions

Kitaboo

It also leverages cutting-edge technologies like augmented reality for a more immersive user experience. Open Educational Resources (OER): OER refers to educational materials that are freely available for use, often under licenses that allow for modification and redistribution.

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How Do Videos Improve K-12 Learning Outcomes?

Hurix Digital

Also Read: Advantages of using OER in K-12 Education. Besides, incorporating technology such as virtual reality (VR) and augmented reality (AR) into your videos will make the classrooms more fun and interactive. . What is the Purpose? Building background knowledge. Enriching a text. Gaps in Assessment Practices.

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Strategic Partnerships in Publishing: A Game Changer for Authors

Kitaboo

The rise of Open Educational Resources (OERs) and freely accessible online learning materials provides cost-effective alternatives to traditional textbooks and thus serves a broader student demographic, including those seeking continuous learning beyond formal degrees. And as a Publisher, one can benefit the most from this.

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How Can K-12 Publishers Adapt in the Digital Era

Kitaboo

These software packages often include features that can add images, videos, augmented reality, hyperlinks, interactive quizzes and many more enrichments. Publish Superior Content Than OERs. Publishers must be aware of the free learning resources available on the internet- Open Educational Resources (OERs).

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2022 learning and elearning trends

KnowledgeOne

It is also expected that slowly but surely, immersive technologies will be more present in the learning landscape — technologies that include Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR). Anik De St-Hilaire – VP Academic Development @KnowledgeOne.

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Three Misconceptions and Myths about Learning

OpenSesame

Using video , games , augmented reality and mobile technologies to bring the learning information into the learner’s every day life. Myth: Building eLearning is expensive, time-consuming and staff-intensive. Truth: None of the above are necessarily true!