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e-Clippings (Learning As Art): "Using the Company as the Classroom" (Business Week)

Mark Oehlert

Despite this investment, the reality is that training and coursework account for only a small percentage—around 10%, according to the CCL studies—of the knowledge that managers and executives need in order to develop critical skills." The Lewin Links This link should take you to the page I have on del.icio.us

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e-Clippings (Learning As Art): Good for introNetworks!

Mark Oehlert

Million in Series A Funding I know the folks at introNetworks, Mark Sylvester and Guy Nadivi in particular, Ive used their product a couple of times now (for a conference and as a skills database) and Ive always been impressed with the product and important their willingness to work with folks on customizing it to your needs.

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e-Clippings (Learning As Art): Quote of the Day: James Gee and Learningq

Mark Oehlert

This is so, in part, because the views about thinking current in cognitive science stress the importance of active inquiry and deep conceptual understanding, things that are not politically popular any longer in schools, driven as they are today by standardized tests and skill-and-drill curricula devoted to the basics."

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e-Clippings (Learning As Art): "Did You Know 2.0" (shifthappens)

Mark Oehlert

Put aside all thoughts of SCORM, or templates or Likert scales or ROI or alignment or LMS or whatever for the 8 minutes and 15 seconds it takes to watch this video and understand that we work in the learning field.that is a powerful place to be and there is great potential in the skills and knowledge you all have. Plus Ultra !!

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e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

military intelligence agency has come up with a new tool for teaching recruits critical thinking skills: videogames. " May 14, 2008 in Gaming & Learning | Permalink Technorati Tags : games , learning , WIRED TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "U.S. Now the top U.S.

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e-Clippings (Learning As Art): "A Win-Win Scenario: Game School Aims to Engage and Educate" (WIRED)

Mark Oehlert

Rather, Salen and other planners are looking at how games naturally engage players and teach them new skills, and hope to apply those principles to create kids who not only ace their SATs, but are also well suited for the 21st century." The Lewin Links This link should take you to the page I have on del.icio.us

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e-Clippings (Learning As Art): Edu-Gaming in the latest Escapist

Mark Oehlert

" Erin Hoffman: Tighten Those Graphics In addition to the low cost of enrollment, community and small colleges offer practicality and skill focus. And believe it: In this respect, computer game publishers could learn from them." But are they delivering the best education possible? but with few exceptions, there are no Ph.D.s

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