DigitalChalk eLearning

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Engage Your Online Classroom With These 10 eLearning Tools

DigitalChalk eLearning

So, take a look below at 10 eLearning tools to help better engage your online classroom. The vocabulary-memorizing platform is patterned in a way that every student can memorize the spelling by ease because it provides a series of games and satisfactory dictionary. Learning Tools.

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What is Gamification in eLearning?

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. Different from game-based learning, gamification in learning does not involve students in designing and creating their own games, or in playing commercially produced games.

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8 Benefits of Gamification in eLearning

DigitalChalk eLearning

Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage and motivate your users. Incorporating elements from games into the classroom is a great way to provide students with opportunities to act freely, show competency, and work together. Provides instant feedback.

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What is Gamification?

DigitalChalk eLearning

In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. By bringing to the classroom the mechanics within which your students operate in in their everyday lives, you also create a realm of security and comfortability to explore.

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6 Common eLearning Mistakes to Avoid

DigitalChalk eLearning

Your eLearning course should encourage your students to interact by including quizzes, assignments, and even games. Be sure to ask practical questions and teach how the student can apply their knowledge outside of the classroom. Although your course is online, that doesn’t mean you need to loose all interactivity with your students.

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10 eLearning Resources for Teachers to Use in the Upcoming Academic Year

DigitalChalk eLearning

Users are allowed to add rich media, gaming elements, branching scenarios and powerful assessments. Classroom 2.0. Teachers can use these presentations during classroom, or include them in e-learning processes. The resources are organized on educational areas and consist in videos, presentations, games, quizzes and animations.

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Top eLearning Trends for 2016

DigitalChalk eLearning

Every year brings new trends, and it’s quite difficult for a teacher to choose the best one to apply in a classroom. Experts agree with them and confirm that applying game dynamics to learning can bring fantastic results, which makes gamification a key trend for both 2015 and 2016. 2) Personalization.

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