Wonderful Brain

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10.2 Strategic Ways to Ensure Learning Begets Performance Improvement

Wonderful Brain

Then the learning team surgically examines these outcomes and designs a system to deliver performance improvement using the appropriate tools. The business must identify where the failure lies, e.g., the poor commission of the sales staff is a micro issue; but failure to perform over time will have macro consequences.

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Learning Design: The Great, The Good and The Good Enough

Wonderful Brain

Learning designers strategize how to solve problems to achieve performance improvement applying theory to fact and constructing course elements, flows and production processes. Developers are those folks who know how to use the tools chosen by the enterprise to express content online in an effective and dynamic format.

Design 64
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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

For the most part, game playing aims at developing recall. I know there are many gamification fans and supporters out there and I respect your desire to improve public and corporate education. Look back: Review for changes in performance shortly after the learning and at intervals as necessary. Not so ‘gamification.’

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TITHING FOR TEACHERS: FOR A LEGACY OF EXCELLENCE, A LIFETIME OF TANGIBLE THANKS

Wonderful Brain

No matter the political party, there’s no downside to supporting this. That’s not an accusation that teachers as a group do not try to develop quality lessons nor are they deficient in humanity. For instance, did the teacher in line 24 provide the emotional support you needed when you were in crisis? What a culture change.

Metrics 59
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WHEN YOUR LEARNERS ARE ENGINEERS… BETTER KNOW YOUR AUDIENCE

Wonderful Brain

argumentative when supporting their point of view. If your goal is to present information that yields a higher degree of knowledge transfer, what roads are open that will improve learning uptake and therefore performance while enticing engineers to see the learning design as interesting but compelling. perfectionists. risk averse.

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LEADERS ARE TOO FAR UPSTREAM TO EFFECT CHANGE—TALENT MANAGEMENT MUST BE FOCUSED DOWNSTREAM ON MANAGERS

Wonderful Brain

Incentivizing workers of any level with rewards, extrinsic or intrinsic seems to work only when there are simple goals to achieve and solid rules to guide performance. However, as Daniel Pink has noted, as soon as performance requires any additional cognitive skill (e.g. reasoning) even a larger reward leads to decreased performance.

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THE ACCIDENTAL LEARNER

Wonderful Brain

This is not to say passive though it could be serendipitous – just because you ‘come across’ something worth spending time with doesn’t mean it won’t support formal content. Once we formalize the process of learning and form expectations, objectives, outcomes, KPIs, and other performance measures two things happen.

Learner 56