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Second Life Session

Kapp Notes

Onge of NCTT and Keith Morneau from Capella University who are providing a session on Second Life. So, I am taking some notes: The presentation will talk about history of virtual environments and a theoretical framework for Second Life in the classroom. became ISO standard in 1997 and is still used today as X3D.

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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). The story seems to have broken in a number of places, Virtual Worlds News reports that Linden Lab Lays Off 30 Perfect Of Staff. Interesting development.

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Finland Key Note Resources and Part One of Recap

Kapp Notes

Here are the links and resources from my presentation at the “Learning in Different Worlds&# conference in Lahti, Findland and a small recap which will be expanded later. And, I got to hang out with people who have been impacting virtual immersive environments in a big way for a long time. View more presentations from Karl Kapp.

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e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

. | Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtual worlds big news about SL and IBM. So yes, Ive fallen a bit behind in my virtual world reading but that just means I get to see all the interesting stuff all at once.

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Some Facts about Immersive Learning Worlds

Kapp Notes

Immersive Learning includes the concepts of games, online Simulations and Virtual Learning Worlds. There is still going to be a steep learning curve for virtual worlds. A survey study by SRI indicated that 58% of the respondents has a strong interest in how virtual world technologies can be deployed in the workplace.

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Embedding social learning into texts and enterprise software

Jay Cross

He ran Michael Milken’s Knowledge Universe Interactive Studio before he became VP, Platform & Technology for Second Life at Linden Labs. He told me about an iPad app he’s working on that will support study groups. Imagine you’re studying, say, Roman History. Most preferred the virtual meetings.

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