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Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links. by Robert J.

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Cool Second Life Happening:UW VIBE Future InfoExpo Recruitment

Kapp Notes

Researchers from the University of Washington Information School are conducting a research study investigating exciting and useful alternative capabilities for Second Life. These exhibits let you interact with new design possibilities aimed at improving the social and information aspects of Second Life. Interested?

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Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. See my analysis of the recognition in What it means that MS LifeScience Award Goes to 3D Virtual Conference Design James A.

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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Summary: “Ready to teach with Second Life, but not sure how to begin? Using it already, but need to migrate your course content for virtual world delivery? Come prepared to have fun as we explore how to design learning activities for use in Second Life. Getting Started. Class Environment. Activities.

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Second Life Session

Kapp Notes

Onge of NCTT and Keith Morneau from Capella University who are providing a session on Second Life. So, I am taking some notes: The presentation will talk about history of virtual environments and a theoretical framework for Second Life in the classroom. became ISO standard in 1997 and is still used today as X3D.

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Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. I'll answer the questions here since I think they reflect concerns that many educators have related to the social networks and Second Life.

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The ‘late adopter’ strategy

Clark Quinn

I remember the hype over Second Life, and recognizing that the core elements were 3D and social. Yet, what we saw were slide presentations in a virtual world. That’s not the same, however, as a true experimental study. a pandemic!). Of course, the usual suspect is that there’s no real there there!

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