Remove 2005 Remove Exercise Remove Social Remove Theory
article thumbnail

Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

Are you likely to interact with your computer as if you were social partners, as you would with your peers in a traditional classroom? In light of the latest findings in social and emotional neuroscience, it seems quite plausible. ” Emotional and social neuroscience on learning First, a word about neuroscience.

article thumbnail

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from CSTD Webinar

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

article thumbnail

Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. For a Better World: Digital Game and the Social Change Sector. A Theory of Fun- Clive on Learning, August 16, 2007.

Games 280
article thumbnail

Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. For a Better World: Digital Game and the Social Change Sector. A Theory of Fun- Clive on Learning, August 16, 2007.

Games 280
article thumbnail

Is there value in defining mobile learning and classifying mobile devices?

Janet Clarey

Me: I found a 2005 definition of mobile learning from you John. John: 2005 was quite a while ago. This would mean that the mobile curriculum needs to consist of small pieces (5-8 minutes) of learning material including theory, examples & exercises. Mobile learning is a characteristic not a version. What say you? **.

article thumbnail

Cammy Beans Learning Visions: Learning Styles

Learning Visions

Last year, we did a similar exercise at the school -- although this time, I was a teacher taking the test. We used a different approach: The Playground Theory of Learning developed by Shelly Loewen. Ive been looking into the learning styles theory a bit the last few days, after having a humble learning moment. Youre right.