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The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

Do you know the advantages of virtual reality (VR) for training professionals? Of all the high-fidelity simulation technologies, VR is by far the most powerful in convincing the user’s brain that they are actually in a world of its own and in generating sensations and emotions as intense as those experienced in a real-world setting.

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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. Here is where we stand in terms of applications and what we know about the effectiveness of VR for acute and chronic pain and pain anxiety.

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Effective Web Conferences – 41 Resources

Tony Karrer

I wanted to follow-up 19 Tips for Effective Online Conferences with some additional resources that relate to this topic. World Cafe’s online ? There is also an interesting effect that people who are not attending still hear quite a bit about the conference and have some level of tangential participation. Spot on, CogDog!

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My History of Live Blogged Notes

Experiencing eLearning

These posts go back to 2007, so some of the content and references are dated. Second Life: Teaching Tips from the Virtual Frontier. Wikis that Work: Effective Wiki Practices for Virtual Learning Communities. Generally newer posts are at the top of each category. Storytelling and Scenario-Based Learning.

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Instructional Design and E-Learning Blogs

Experiencing eLearning

Back when I wrote my instructional design careers series in 2007, I was only aware of a few blogs by instructional designers. In the Middle of the Curve is one of the first blogs I linked to, back in January 2007. These categories are somewhat loose; some people could be in multiple categories. Instructional Designers. E-learning.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. See more research at the Stanford Virtual Human Interaction Lab. & Kim, Y.

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Want to help someone learn? Have them assume a role.

Kapp Notes

Since role plays can occur in a classroom setting, e-learning modules or in a virtual 3D environment, it is important to consider advantages and disadvantages of each. Using a 3D virtual world can remedy both of those issues. The space inside the 3D virtual world can look like the space where the skills are to be applied.

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