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Theories for the digital age: Self regulated learning

Learning with e's

Self regulation of learning is thought to be a characteristic of individual students (Beishuizen, 2008) but increasingly can be contextualised within social learning environments. 2008) Does a community of learners foster self-regulated learning? 2000) Informal Workplace Learning. Goldsworthy, S., Lawrence, N.

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Love-Hate Theory, Learner Motivation, Connectivism and Other Such Thoughts.

ID Reflections

You can read the post here: Business-driven Learning and LH Theory (Love-Hate Theory). The post set me thinking about when do we use “Love vs. Hate” to design a training program. This further led me to mull over some of the fundamental theories all of us IDs start out our ID career armed with.

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Engaging Adult Learners: An Oxymoron?

Innovative Learning Group

Adult Learning Theory and Engagement Research. Rather than learning for learning’s sake, learners at work are focused on learning what’s needed to do their job. Learners must perceive that the intent of the instructional content aligns with (is relevant to) their own learning intent. Is this a new idea?

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

For their part, social neuroscience has shed new light on the fundamental biological mechanisms that underlie the way we learn as social beings. . “Now, social neuroscience is revealing some of the basic biological mechanisms by which social learning takes place (Frith & Frith, 2007; Mitchell, 2008).

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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100 eLearning Articles and White Papers

Tony Karrer

Creating Passionate Users: Crash course in learning theory 2. Keeping Up with the Pace of Change Informal learning will help employees survive in the future workplace 3. Understanding E-Learning 2.0 There are some very interesting changes going on in the world of e-learning that seem to have crept up on practitioners.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Why 3D, Games and Simulations Matter for Learning and Collaboration? In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. & Ely, K.