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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings?

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. To be effective the game must make work seem like play.

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Another Virtual World 2010 Prediction

Kapp Notes

Here is a number of interesting predictions for virtual worlds done in a nice and interesting SlideShare presentation Virtual Worlds 2010+ View more documents from KZero Worldswide. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

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The Metaverse Journal's 2010 Virtual World Predictions

Kapp Notes

Here are ten predictions about virtual worlds in Australia and beyond made by The Metaverse Journal in an article simply titled Virtual worlds predictions for 2010. Tags: virtual immersive environment.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Flying around a virtual world as a superhero made subjects nicer in the physical world. After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. Any participant who did NOT help had been in the virtual world as a passenger in the helicopter.

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Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Forterra System's OLIVE integrates virtual meetings into web based intranets, extranets or portals, and can assure a user's identity based on authentication systems like LDAP. Also, Activeworlds turned 15 this year!

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010. He broke to the world what is most likely going to be the biggest story of the year, while it was happening in complete secrecy. Can you say future book deal?