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ADDIE: 5 Steps To Build Effective Training Programs

LearnUpon

The Addie model is an instructional design methodology used to help organize and streamline the production of your course content. Developed in the 1970’s, ADDIE is still the most commonly used model for instructional design. In this post, we take a look at the various stages involved and also how you can begin using ADDIE today.

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What is ADDIE?

Growth Engineering

Meet ADDIE! ADDIE is an Instructional System Design (ISD) framework and stands for the 5 phases of the learning design process: – Analysis. ADDIE is a handy design tool to have in your eLearning arsenal. In fact, ADDIE led the way for most ISD models you see today! Then check out GENIE and try our free demo now.

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SAM vs ADDIE- Which is better for Learning Design?

Stratbeans

Let us compare a commonly accepted; however, less efficient ID model called ADDIE and a more recently developed robust one called SAM or Agile. For those of you in the learning and development field, ADDIE must be a familiar model; it’s been used for close to 40 years as one of the main learning industry standards for instructional design.

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Agile eLearning development (3): Best practices, Demo’s, user stories and backlog

Challenge to Learn

After every sprint there is a demo where the development team shows the result of the work of the past sprint. The product owner will check during the demo if the solutions build match the requirements from the user stories and will accept them (or not). A demo takes 1 hour. When using Addie you can also do this.

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Free learning & development webinars for April 2022

Limestone Learning

You'll learn how the MAGIC methodology, unlike ADDIE, is simple, emotion based and successful. PT: Gomo Authoring Feature Demo: Translation and Localization Providing consistent training in different languages used to be a complex challenge for businesses, but Gomo makes it easy. It resonates deeply with learners and it’s easy to use.

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Agile eLearning development (4): Planning and execution

Challenge to Learn

User stories will only be presented at demo when they are done. Done means that you could decide to put them in the production version of the product straight after the demo. This post is part of a series on agile eLearning development: Review on Michael Allen’s book ‘Leaving ADDIE for SAM.

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Agile eLearning development (2): Culture

Challenge to Learn

The developers will commit to these user stories and build them in short sprints (periods of one or two weeks) and then they will demo them. In our case the demo is done to some colleagues (product owner, CEO, instructional designer), but very often partners or customers will also attend these demo’s.

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