Remove Analysis Remove Behavior Remove Offline Remove Virtual World
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What is mobile learning? (M-learning)

Docebo

They’re virtually glued to them. Offline is online. It used to be so hard to reconcile offline data with online, synchronized data, but as best-in-class enterprise learning solutions providers continue to realize, offline is the new online, and we need offline data to sync effortlessly with online data.

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10 eLearning Trends That Will Go Big in 2023

learnWorlds

10 Data Analysis. AI also plays a significant role in this, enabling the delivery of personalized suggestions based on past learner behavior. The ability to download content and view it offline is a must. And, of course, one of the top functionalities of AI is in-depth data analysis. 3 Assessment is Changing. 9 AR and VR.

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#ASTDTK14 Slides and Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Slides 203
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Navigating the Digital Landscape: The Importance of Learning Technology

Kitaboo

Technological tools enable students to effortlessly access a diverse range of learning materials in the form of eBooks, both online and offline, providing them with the convenience of learning at their fingertips. The End Note In today’s digital world, learning technology plays a crucial role in education.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. 12, 1–25. . &