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Revolutionizing Employee Training: McDonald’s POS Training Simulator

Epilogue Systems

This interactive training tool throws players right into the thick of things, complete with a friendly bionic instructor (think red, arch-emblazoned R2-D2) guiding them through timed mini-games and order challenges. Memory Boost: The game challenges players to remember complex orders, serving as an effective brain exercise.

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Identifying and Closing Skills Gaps in the Workplace

Nvolve

Nvolve’s Advanced Analytics and Reporting provide valuable insights into your operations, helping you make data-driven decisions. Determine A-Players Identifying your top-performing employees and considering them as mentors can be a game-changer. Iterate The process of closing skills gaps is ongoing.

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What is a learning ecosystem? 

Creativ Technologies

Data here refers to the LMS analytics. Over time, organizations have realized the importance of learning to become players in their field. The employees are provided with ample guidance for their work through chatbots and mentors. A learning ecosystem is more than having an LMS in the organization.

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Case Study: FinTalent

SmartUp

Singapore FinTech Festival (SFF) is the world’s largest FinTech festival and global platform for the FinTech community, drawing more than 30,000 participants each year which comprise of FinTech players, technopreneurs, policy makers, financial industry leaders, investors including private equity players and venture capitalists, and academics.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Reference: Sitzmann, T. Personnel Psychology. Reference: Sitzmann, T.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Reference: Sitzmann, T. Personnel Psychology. Reference: Sitzmann, T.

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TechKnowledge 2012 Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Reference: Sitzmann, T. (in Personnel Psychology and Sitzman, T. &