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A Taxonomy of How Enterprises Play

Gameffective

I recently came across an interesting article by researchers from the RMIT University in Australia. The researchers were interested in creating a taxonomy of the enterprise gamification industry. The researchers came to some really interesting insights.

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Psychologists explain why employees struggle to adapt to new technology in the workplace

Learning Pool

As a result, the majority of enterprises have a difficult time launching successful digital transformation initiatives. This article will help shape the human component of an enterprise’s digital transformation strategy. In fact, recent research has shown that most already are. What about outperformers though?

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6 Instructional Design Best Practices for Enterprises

WhatFix

While organizations invest heavily in digital solutions to scale faster and compete more aggressively using consistent enterprise technology innovations, the challenge remains with the adoption and transformation rate. Research shows that ADDIE offers a flexible, systematic, and effective approach for the development of learning modules.

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How to Design a Successful Employee Training Program in 2023

Hurix Digital

According to a survey conducted by Gartner , 82% of companies allowed their employees to work from home during the pandemic. Keeping this in mind, most companies now include enterprise training to upskill their employees and move forward in the business world. Apart from that, enterprise training also helps in the following: 1.

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Let’s welcome a new dawn of behavioural learning analytics – an article from Jean-Marc Tassetto in TrainingZone

Coorpacademy

This article has been originally published in TrainingZone , which is the UK’s leading learning & development publication, covering everything you need to know to deliver absolute excellence in L&D. Discover the article in its original form here! ” To read this article in its original form, it’s here!

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2014 Reflections on Gamification for Learning

Kapp Notes

And to add to this mayhem, this year Gartner added the concept of “digitally designed” to t’s definition of gamification creating a firestorm among gamification pundits proclaiming gamification can be done without the need for computers. see article here.). see article here.).

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How to Build Critical Skills and Competencies

Ed App

According to Gartner in 2019 Future of HR, the leading initiative for HR success is the building of critical skills and competencies amongst employees. Building essential skills and competencies is essential to overall enterprise success. Sources: Gartner. Develop a competency framework.

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