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Gamification is Increasing Learner Engagement

Your Training Edge

In this article, I am going to introduce you a novel concept of Gamification that has been transforming a lot of aspects in the world of learning and development. Educators started to adopt a reward structure of video games like badges for prominent achievements, into lesson planning.

How To Close Your Workforce Skills Gaps with Reskilling

Avilar

RELATED ARTICLE: Is the Skills Gap a Myth? White House Launches Cyber Reskilling Program.” But leaders are hesitant to build a robust program to reskill employees who may later leave the company. RELATED ARTICLE: 5 Ways to Combat Cyber Threats at Your Organization.

Digital (Learning) Readiness: A Call for L&D Action

Learning Wire

Will we indeed have 50% less business process workers and 500% more digital business jobs by 2018 as Gartner (2015) predicts ? This article offers insights and views on Digital Learning Readiness (DLR) and provides guidelines how to implement it in your corporate learning environment.

Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

Her writings and articles have been published in papers like The Business Standard, Inside Learning Technologies Magazine, U.K., In the past, L&D‘s focus had been to design training programs based on defined learning needs, skill gaps and business goals.

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Games Are the New Normal: The 2 Types of Gamification

OpenSesame

According to a widely cited study by Gartner Inc., The more controversial way out of the two in this article is gamification as a learning tool, specifically, within elearning courses. However, as opposed to other soft-skills lessons, this XLPRO Training Solutions avoids the dreary powerpoint strategy and uses audio narration, scenarios, timed quizzes, and animated games to help the learner along the way. Gamification.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. The program delivers lessons to 50,000+ executives in 150+ companies worldwide. .