Remove Articles Remove Reference Remove Study Remove Virtual World
article thumbnail

10 Great Employee Engagement Articles for You to Read

Ed App

Looking for great employee engagement articles to read? We’ve listed down the best articles for all things employee engagement. Each article lists down tips and tricks you can apply to improve your current training programs. Employee Engagement Articles # 1 – 10 Virtual Employee Engagement Activities by EdApp.

article thumbnail

[Case Study] Integrating Virtual Reality in Higher Education: The Faubourg à m’lasse

KnowledgeOne

Virtual Reality, Augmented Reality, or even the implementation of Artificial Intelligence can provide various advantages to any curricula. With this in mind, we present you below one of our implementations of Virtual Reality (VR) in a sociology course at Concordia University. Behind-the-scenes.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SCORM: What is it? A Complete Study

Kitaboo

This article will give you all the comprehensive details about SCORM and how you can benefit from it. SCORM is the acronym for Shareable Content Object Reference Model. All eLearning material is shareable content that is shared virtually to share knowledge and information. Why is DRM inevitable in the digital world?

SCORM 52
article thumbnail

Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.

article thumbnail

A Comprehensive Guide to the 3 Levels of Interactivity in eLearning Content Development

Thinkdom

Interactive eLearning refers to the level of active participation and engagement that the content allows from the learner. Provide a virtual practice environment through simulations. This active engagement with content enhances memory retention & recall, and facilitates the application of knowledge in real-world scenarios.

article thumbnail

Using Games and Avatars to Change Learner Behavior

Kapp Notes

A recent article in Wired presented an interesting research finding. Flying around a virtual world as a superhero made subjects nicer in the physical world. Any participant who did NOT help had been in the virtual world as a passenger in the helicopter. In a study led by Douglas A.

Behavior 257
article thumbnail

What AI can’t do (yet)

KnowledgeOne

Artificial intelligence fails to… Reason and plan The ability to reason and plan refers to “system 2” of our cognitive system, while “system 1” represents faster, “intuitive” thinking, which AI reproduces quite well. Elyoseph et al.,

Cognitive 105