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The Impact of Virtual and Augmented Reality on Higher Education

Hurix Digital

Augmented reality (AR) and virtual reality (VR) are immersive technologies that equip users with the capability to experience digitally produced content in actual and virtual arenas. Augmented reality overlays digital information such as sounds, videos , and graphics onto the real-world environment.

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Augmented Reality for Training

Instancy

Traditional course materials, such as presentations, videos, or eBooks, rarely meet all training requirements and cannot guarantee learning and knowledge transfer to workplace performance. billion mobile Augmented Reality (AR) users worldwide, a rise of 1.5 Virtual Reality vs. Augmented Reality.

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Augmented Reality for Training

Instancy

Traditional course materials, such as presentations, videos, or eBooks, rarely meet all training requirements and cannot guarantee learning and knowledge transfer to workplace performance. billion mobile Augmented Reality (AR) users worldwide, a rise of 1.5 Virtual Reality vs. Augmented Reality.

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Augmented Reality: Is it the Future of eLearning

ProProfs

The present era is dominated by interactive multimedia. In the technology space, people are extensively discussing the relevance of augmented reality (AR) and its varied applications. To many it may appear a bit “futuristic” in its approach, AR should be considered as a candidate for online learning. Sounds great, right?

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Free learning & development webinars for April 2022

Limestone Learning

Learners experience a journey, not a lecture, and leave energized to take what they learned into the real world. PT: Community Member Showcase Join TLDCast’s crowdcast as they feature Nicola Vegiopoulos, Learning Consultant of Digital Content at Sarorius Stedim Biotech, a leading partner of the biopharma industry.

Free 134
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Instructional Design: Still Kicking! 

Learning Rebels

Back in 2017, I wrote a post about the importance of instructional design and its power to create impactful learning experiences. Since then, the world of learning has undergone a fascinating transformation. Data-Driven Design and Learning Analytics: Data is KING! Instructional Design is NOT dead! The result?

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The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Well, the virtual world. Web conferencing was starting to become popular around the same time, and while these days Skype and FaceTime are de rigueur , back then webcamming introduced a sorely needed human element to distance learning.