Three Cognitive Benefits of Games
AUGUST 30, 2011
One: Challenge and Consolidation – Good games offer players a set of challenging problems and then let them solve these problems until they have virtually routinized or automated their solutions. Games then throw a new class of problem at the players requiring them to rethink their now, taken-for-granted mastery, learn something new, and integrate this new learning into their old mastery. Three: Repetition, games are great for encouraging repeat activities. Games
THE LEARNING IN GAMIFICATION
SEPTEMBER 13, 2016
Gamification Gamified Learning Applied Cognitive Psychology Educational Psychology Gamification Platform Gaming Karl Kapp Learning Learnnovators Retrieval Practice Simulation Spaced RetrievalThe post THE LEARNING IN GAMIFICATION appeared first on Learnnovators.
Game Element: Fantasy
JULY 5, 2016
Why include a fantasy element in the design of learning games for adults. In fact, research indicates that fantasy provides cognitive emotional and motivational advantages for learning (Malone, 1981). Finally, fantasy in games can be highly motivational. Cognitive Science, 4.
5 Reasons to Use Gamification in E-Learning
DECEMBER 29, 2014
From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.
Why Adults Should Love Game-Based Learning
FEBRUARY 14, 2017
Kids, for example, might love to play soccer or love to play video games like Minecraft. These types of games and activities keep children engaged, often for hours at a time. LearningWorks for Kids even created a new term for the combination of engagement and games: engamement.
MAY 18, 2012
It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Games
Getting Into the Flow: How Casual Games Increase Learning Engagement
SEPTEMBER 2, 2016
To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. One route is to let employees play games. Not multi-hour role-playing games, for instance, but casual, quick games that take place over a few moments.
Where is game-based learning headed? An Interview With Sharon Boller
SEPTEMBER 20, 2016
I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008.
Top 10 +1 Instructional Game Design Best Practices
SEPTEMBER 5, 2013
Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Complicated games confuse and frustrate learners. And/or create a short video explaining how to play the game.
Six Truths About Implementing a Learning Game that Gets Results
DECEMBER 1, 2014
I love games—but that does not mean I think a game is the appropriate option for every learning situation. You may need to go through 5-8 iterations to get a custom game right. 2) Games are not a panacea. Match the game to the audience, not the people paying for it.
Three Guidelines for Effectively Integrating Games in the Classroom
MARCH 19, 2015
A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Embed the instructional game into the curriculum.
How We Get Ideas for Serious Games
MAY 21, 2014
Last month, I shared a game evaluation worksheet I use when playing games. but also part of my idea generation process for the games I design. I’ve said it many times: “you can’t design a great game unless you play lots of games.”
Barnes & Noble Presentation Resources: Learning Games
OCTOBER 14, 2014
I am excited about the presentation and to talk to a number of teachers and parents about some of the positive impact that video games can have on learning. As part of that process, here are some links to educational games. Game to Teach STEM. CHECK OUT THE GAME HERE.
Abstracts of Three Meta-Analysis Studies of Serious Games
SEPTEMBER 11, 2014
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and. We used meta-analytic techniques to investigate whether serious games are more effective in.
Why Learning Games Succeed Where Traditional Training Fails
OCTOBER 6, 2012
And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. But learning games?
6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14
JANUARY 20, 2014
Bottom-Line Performance has done simulation and learning game design for table-top/live events for many years. However, our foray into digital game design has only been happening for the past three years. You need game content – even at your first prototype.
Match Content to be Learning with Right Game Type
AUGUST 25, 2011
Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. While the addition of these games adds variety and interest to e-learning courses, this is not a highest value use of game-based learning.
Challenges Facing Trainers Trying to Implement Serious Games
NOVEMBER 6, 2012
What is the greatest challenge still facing trainers trying to successfully implement serious games and simulations to train their workforce? One challenge is that there is a great deal of misconceptions about the use of games for instruction. To learn more, check out: Games
Is your VLE cognitive?
JULY 17, 2016
As I recall, it was at least few ago now that I first started to hear the term Student Analytics banded around in the corridors of eLearning, around the time of the 2012 Horizon Report.
A Counterpoint to Ruth Clark’s “Why Games Don’t Teach”
MARCH 12, 2013
She wrote an article with the provocative title, “Why Games Don’t Teach.” For those of us who are passionate about game-based learning (GBL), she caused a bit of an uproar. Games Teach; Poorly Designed Games Don’t.
Gamification in E-Learning – Are you Game for it?
JANUARY 3, 2016
Hence, the e-learning gurus cashed upon this aspect of ‘photo-memory’ being better, and gave it another dimension by the way of adding the elements of a live game to learning, i.e. They introduced the concept of gamification in e-learning. ‘A picture is worth a thousand words’.
Good Games and Good Learning
SEPTEMBER 2, 2010
James Paul Gee, who writes prolifically about video games for learning, has a paper out titled Good Video Games and Good Learning. You should check it out yourself but here are a few points from the 14 he lists in the article related to the learning principles good games incorporate.
4 Ways Serious Games Link to Learning (Free Download)
JANUARY 15, 2014
A growing body of research supports the use of serious games in the workplace. And thanks to a year of successful implementations in corporate settings, some great case studies now point the way for organizations ready to use games for learning.
How Do Serious Games Work in a Large Enterprise?
FEBRUARY 19, 2014
Organizations of all sizes are turning to game-based learning , serious games , and gamification to solve a range of learning and development challenges. Serious games can be a part of the solution to increasing engagement and retention. The Benefits of Serious Games.
How to Create a Game-Based Learning Strategy
SEPTEMBER 23, 2015
She thinks training completion is low because the content isn’t engaging and wanted to know if a learning game could fix it. I told her that there is no “easy button,” and games are not a cure-all for for boring content or bad learning design.
Try Asking “Which Games?" Instead of "When Games?"
ATD Learning Technologies
AUGUST 4, 2016
People often ask me, "When are games the right solution?" ” However, I encourage them to shift the question to this one: “How do I choose the right game for my learning need?” Newton: a game that helped illustrate the five modes of dealing with conflict.
A Meta-analysis Indicating the Benefits of Video Games for Older Adults
FEBRUARY 1, 2015
The study is called “Video Game Training Enhances Cognition of Older Adults: A Meta-Analytic Study.” Here is what they found: It has been suggested that video game training enhances cognitive functions in young and older adults. Games
Games Can Provide Authentic Experiences
FEBRUARY 23, 2012
” Practicing skills and concepts in an environment or setting as closely approximating the actual setting as possible minimizes cognitive overload and allows for a more effective transfer of knowledge to application. Every major life and death training involves authentic rehearsal (flight simulators, war games, etc.) A game could have the setting of an office or a warehouse, a conference room or a workroom.
Instructional Games and the Added Element of Fantasy
APRIL 24, 2017
There is often some question as to the validity of fantasy in an instructional game. Malone set out to study why games are fun and motivational. He ultimately came up with three components that made games motivating and enjoyable.
The 12 Corporate Learning Content Areas… and Where Games Fit
JANUARY 7, 2014
When it comes to game-based learning, 2014 is the year of theory moving into practice. An increasing number of organizations are planning initiatives to include games in their learning solutions. Why not use a role playing game to give learners situational practice?
Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke
JANUARY 15, 2013
Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. Key findings: The effects of computer-based games on learning are positive. In only one study was conventional instruction more effective than computer games. Games
Gaming is Good For Your Brain
JUNE 10, 2013
Educational games are increasing in popularity in both educational and corporate settings. There are inherent benefits to gaming when it comes to learning, but we are starting to see that gaming is also proving to be beneficial beyond just a learning environment.
Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department by Matt Sparks
Learning Solutions Magazine
FEBRUARY 27, 2017
The Center for BrainHealth at the University of Texas–Dallas offers a “scientifically based social cognitive training program that uses a motivational virtual-learning platform. Clinicians coach clients through real-life scenarios in a video game–like environment, providing a safe place to practice social interactions in a virtual reality school, home, playground, or coffee shop.”.
Ruth Clark Claims “Games Don’t Teach”
MAY 8, 2012
Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. However, I think Clark didn’t do a very careful review of the literature before writing her post, and I don’t think that one study is enough for her to make such a broad claim dismissing games for learning.