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BEWARE THIS GAMIFICATION PITFALL

Learnnovators

When it comes to gamification, story-based narratives are said to be the holy grail of intrinsic motivation. I believe these examples fit the definition of structural gamification , as elucidated by Karl Kapp. Here, we are adding a story-based narrative (which is a game element), though the content itself does not undergo any change.

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How Gamification Helps Learners Achieve Flow

LearnDash

In 1975, a Hungarian-American psychologist, Mihaly Csikszentmihalyi, identified a cognitive state of high focus and productivity which he named “flow.” Using gamification to support flow. And this is where gamification comes into play. Make quizzes part of the game. Gamification in elearning only has room to grow.

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What is Learning Experience Design?

eLearningMind

gamification? In contrast, Learning Experience Design is more focused on meeting the needs of learners through a holistic approach that takes into account cognitive science , user experience design (UX), the learning environment, and instructional design. After the analysis, LxDs get started on the D in LxD: design. mLearning?),

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Gamification 2.0: Shaping the Future of Education through Interactive Learning

Hurix Digital

In an era where digital transformation is at its peak, the education sector is witnessing a revolutionary change through the concept of gamification in learning. This approach has morphed into a sophisticated model known as Gamification 2.0, What is Gamification in Education? How do Educational Games Benefit Key Stakeholders?

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Learning Experience Design: Everything You Need to Know

eLearningMind

gamification? Understanding the appropriate solutions for the desired cognitive level of corporate learners is a big part of an LxD’s job. With this information, and with her knowledge of cognitive science, Lexi meets learners where they are. After the analysis, LxDs get started on the D in LxD: design. mLearning?),

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5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught. Thus, games increase learning motivation.