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What Pokémon Go Means to the Learning Industry

Gyrus

So, how can this apply to the corporate learning environment? On nicer days, games could be structured outside the facility to aid in employee morale, and eventually, we may get cool practical apps or glasses that can project emails and vital information right in front of us like in sci-fi movies of the past. Gamification.

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The Limits of Control

CLO Magazine

Netflix and Hulu cut through a cacophony of entertainment content to provide us an unceasing stream of movies and TV tailored to our preferences. Spotify and Pandora learn what we like when it comes to music and serve it up to us at the touch of a finger.

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Top 12 LXP Features: The Complete List

Paradiso Solutions

A learning experience platform (LXP), on the other hand, is a consumer-oriented platform in which the user selects their learning from a varied array of personalized information. If an LMS is going to the movies, and LXP will watch videos on YouTube. Top 10 learning experience platforms. Modern UI/UX. The Bottom Line.

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Online Communication, Learning, Long Tail, & Change

Big Dog, Little Dog

Good News, Bad News about Facebook Application Market: Long Tail Rules - O'Reilly. The good news has already been widely disseminated: there are nearly 5000 Facebook applications, and the top applications have tens of millions of installs and millions of active users. Social Networking Meets Corporate Learning - CLO.

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Reflecting on the first half of 2009

Jay Cross

MacWorld : learning infrastructure and social network infrastructure are converging. I was coincidentally walking by a presentation by Clive Shepherd on the exhibits floor at Learning Technologies in London when he happened to flip my photo and a quote on the screen. Learning is so much more than that. Winter 2009.

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Top 10 eLearning Predictions for 2010

Tony Karrer

Predictions #2 => Convergence Ramps Up Big Time The recent Morgan Stanley Mobile Internet Report that I discussed in Mobile Internet Apple Facebook is really labeled wrong. They say its about: 5 Trends Converging (3G + Social Networking + Video + VoIP + Impressive Mobile Devices) The growth of mobile devices has been amazing.

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10 eLearning gamification examples

Ed App

It is hard to believe that John Badham’s 1983 movie WarGames inspired President Ronald Reagan to take steps to implement America’s first cybersecurity policy. EasyApp’s Corporate Learning Leaderboards and Prizing and Real Rewards features enable companies to drive higher employee engagement rates and cultivate corporate culture over time.