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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. Out of respect for the Guild and the work they have done compiling their report, I encourage you to read the full report if you would like to see the specific studies. My takeaway?

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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess.

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Game Element: Construction and Creation

Kapp Notes

In that game, players first work together to build an overly complex and complicated mouse trap by landing on “build” spaces and creating part of the trap. In this electronic game, players are able to build all types of things out of textured cubes in a 3D world. The player also has the ability to build roller coasters.

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Some Facts about Immersive Learning Worlds

Kapp Notes

So, here are some interesting facts and figures about immersive learning environments. According to the eLearning Guild , over 93% of Guild members report that their efforts to conduct learning in an immersive learning environment produce results that are either somewhat or much better than other forms of rich-skill practice.

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Flash Quiz Tools

Tony Karrer

Here's guild member satisfaction ratings for tools in the test / quiz category. StudyMate provides an authoring environment that requires no experience with Flash programming, game design, or HTML. It is also possible to generate three activities that can be used with iPods, PSP players and other portable devices.

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Cammy Beans Learning Visions: College Women on Gamers: They Giggle

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Will they be left out of the Guild Master corporate cult ? Thirty-eight percent of game players are women. Put me in a immersive environment on life skills, navigating corporate culture, etc. What about Women Gamers?

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Cammy Beans Learning Visions: Are You A Gamer?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. But Im so lost at sea for the most part in these environments. The eLearning Guild will be investimgating gender differences in learning in its upcoming State of the Industry report. I have played Zelda and Vigilante.

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