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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. Out of respect for the Guild and the work they have done compiling their report, I encourage you to read the full report if you would like to see the specific studies. My takeaway?

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AI and Tech with Scenarios: ID Links 7/11/23

Experiencing eLearning

Tech with scenarios ChatGPT integration with Storyline for eLearning -Infinite Scenarios – YouTube Garima Gupta shows an example of a scenario with an open-ended question rather than multiple choice. eLearning Magic Toolkit – The Must-Have WordPress Plugin For Storyline Developers!

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DevLearn DDX 2020: Week 2 Recap

Experiencing eLearning

During the watch parties, folks watched simultaneously and interacted in the chat. The Business of Learning: A Guild Master Panel. Easily Add Interactivity and xAPI Tracking on Video by Jeff Batt. She showed examples of each trend, but then showed how she adapted one specific example of each for elearning. Day 7: 10/27.

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Tips for Creating an Interactive Learning Event

Kapp Notes

To ensure that the learning goals of a game, gamification or simulation are met, the first priority is to design the interactive learning event to focus on learning objectives from the beginning and not as an afterthought. Too many interactive learning experiences error on one side or the other and fall short of their goals.

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eLearning Guild Research: Got Game? by Patti Shank

LearningGuild

To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification.

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eLearning Guild DemoFest Highlights #dl09

Learning Visions

Follow up to the eLearning Guild’s DemoFest held at DevLrn in San Jose this November. eLearning Guild will make recorded presentation available on their website. Could go into meeting room while learners were in there to interact with them. Used some Captivate for interactivity.

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eLearning Guild Research: Making mLearning Usable by Patti Shank

LearningGuild

The eLearning Guild has completed an important study of how people interact with mobile devices.