article thumbnail

Custom eLearning Solutions for a Post Covid19 Workforce

Infopro Learning

Forward-thinking organizations are now developing new custom eLearning solutions that build business resilience in preparation for the post Covid19 workforce. Developing New eLearning Strategies for Business Resilience. Organizations need new eLearning strategies that support their company’s business goals.

article thumbnail

The Benefits of eLearning in Corporate Training Programs

Infopro Learning

This is where the role of eLearning comes in corporate training program development. eLearning has emerged as a powerful tool in corporate training, offering increased flexibility, cost-effectiveness, and improved retention and knowledge transfer. This blog will explore six benefits of eLearning in corporate training programs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Video Games and Motivation

B Online Learning

Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Research into video game play has tended to focus on either the positive […]. This makes it an intrinsically motivating activity.

Games 258
article thumbnail

Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Games create a sense of “flow” – a concept coined by theorist Csikszentmihalyi (pronounced “Chick sent me high”).

article thumbnail

Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling.

article thumbnail

Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. All of the top games made with Twine on the hosting platform itch.io. Storytelling and CYOA books.

Games 410
article thumbnail

5 Best Practices Of Using Interactive Game-Based Templates In eLearning

eLearning Industry

Game-based learning is an effective mechanism to build interactive and engaging learning experiences. This article talks about some best practices you should follow when using game-based templates in your eLearning modules. This post was first published on eLearning Industry.

article thumbnail

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

article thumbnail

The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

article thumbnail

Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.