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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Walking around and taking action in a VR learning environment. Introduction. Contextually Situated.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Croquet Virtual World Demo

Mark Oehlert

| Main | We Lost A Good One Folks.Well Miss You Philip » September 24, 2007 Croquet Virtual World Demo The development of multiple platforms for virtual worlds like Croquet speaks, I think to the power of these environments to form new mediums. Beautiful video BTW.

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‘Meet the Learnovate Patron’ Q&A with Sharon Claffey Kaliouby

Learning Pool

She was most recently a Learning Fellow & Advisor for Elliott Masie Productions and previously Head of Global Learning & Development for State Street Global Advisors in Boston, Massachusetts. If you are only aware of the Learning Management System (LMS) world, it’s worth exploring Learning Experience Platforms (LXPs).

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e-Clippings (Learning As Art): "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections)

Mark Oehlert

Forterra Systems OLIVE (On-Line Interactive Virtual Environment) platform was compared to Second Life and won three of the four application categories (best for Education,Enterprise, Training / Simulation), with Second Life winning forBrands/Marketing in votes by the audience. where I am linking to all the Lewin stuff I find.

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Learning & Development Conferences for 2018

Limestone Learning

January 30 –February 1, 2018 Elliott Masie’s Curation & Learning LAB , Saratoga Springs, New York Elliott Masie hosts a small group of learning colleagues in a 2 ½ day intensive exploration and lab experience at the 10,000 square foot MASIE Learning LAB deeply exploring, experimenting, assessing and deploying a range of curation strategies.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

At the Masie 2016 conference my sessions on “game design” and “thinking like a game designer” were two of the top 10 most well attended sessions and my book bundle (my two gamification books and an ATD games and gamification report) was in the top 5 of books sold. Interest in Combining Games and Virtual Reality.