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A Comprehensive Guide to the 3 Levels of Interactivity in eLearning Content Development

Thinkdom

Interactive eLearning refers to the level of active participation and engagement that the content allows from the learner. It's the element that transforms passive learning into an active experience, where learners are not just recipients of information but are actively involved in the learning process.

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Embracing Student Voice: The Role of Student-Centered Learning in Education Reform

Kitaboo

Compared to a conventional classroom setting, student-centered learning broke away from a curriculum meant for all, where a large group of students were taught together, not catering to individual students. This gives students more control and autonomy, focusing on their needs and learning objectives. improving the learning outcomes.

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An All-In-One Resource for All Things xAPI

eLearningMind

That’s the role that an API plays in an interconnected program/app-based system. While the same government overseer—Advanced Distributed Learning (ADL)—played a pivotal role in creating both standards, the two aren’t the same. SCORM is one of several standards used for packaging and loading learning content into an LMS.

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Understanding HIPAA Compliance: A Comprehensive Guide

BrainCert

HIPAA compliance refers to the adherence to the regulations set forth by the Health Insurance Portability and Accountability Act (HIPAA) of 1996. Online healthcare platforms ought to enforce very strong access controls, like user authentication, role-based access, and audit trails to have a track on who accessed the information and when.

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How to stimulate engagement in elearning

KnowledgeOne

Action, trial and error and emotions therefore play important roles in learning,” explains cognitive development and learning specialist Olivier Houdé in his book L’école du cerveau. Give precise, detailed feedback, and correct errors after the exercise so that lessons can be learned.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Reference: Baylor, A. Simulating instructional roles through pedagogical agents. Reference : Fox, J. & & Kim, Y.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Reference: Baylor, A. Simulating instructional roles through pedagogical agents. Reference : Fox, J. & & Kim, Y.

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