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Gamification in Education: 5 ways Gamification improves Students’ Education 

QuoDeck

Gamification is a Meta approach to boost education & keep students sharp & engaged like nothing else. Gamification is a buzzword that’s ringing doorbells in all the industries revolutionizing the way learning resources are created and distributed. Here are five ways gamification improves students’ education.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. Origin of Term. 2011, Groh, 2012). 2011, Groh, 2012).

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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

She wanted to know if I could answer a few questions about gamification as she saw my TEDx talk and has gotten interested in the subject of games and gamification for learning. I think it is awesome that she is so excited about games and gamification for learning so here are the questions and my answers.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Trainees learn more from games that are embedded in a program of instruction than when simulation games are the sole instructional method.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

DevLearn 242
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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some resources I reference and some additional resources as well. Here are some videos of the gamification products we discussed. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method. Here are the slides.